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According to a recent survey by EdChoice, school is considered boring by 64% of American teenagers.
On the other hand, Chris Aviles at Gameplan shared a great case study within a California school district indicating that students involved in esports programs exhibited significantly better attendance, with their absence rate being 33.5% lower than that of non-participants.
On average, these esports-engaged students attended school for an additional 7.34 days, which translated into an impressive $354,000 increase in Average Daily Attendance (ADA) funding for the district. The study also highlighted that, beyond ADA-related revenue, several other state funding streams are available to support the expenses of esports initiatives.
Another great example is the University of Cincinnati's initiative, particularly its Game to Career: Esports Employment Fair, serves as an excellent model for leveraging esports to engage students. This program effectively upskills their gaming experiences, providing a competitive edge by connecting neurodivergent students with future tech careers and highlighting how their unique gaming-honed abilities translate into valuable professional skills.
So, for administrators still on the fence, what are they truly waiting for when it comes to bringing esports classrooms to their institutions? Let's elaborate on this.
In classrooms across the U.S., educators and administrators are facing a new generation of learners—tech-savvy, socially diverse, and craving relevance in their educational experience. For many, esports offers a timely answer. What began as competitive gaming has evolved into a structured, meaningful activity that cultivates student engagement, fosters inclusion, and nurtures critical 21st-century skills.
And contrary to fears about complexity, modern software solutions now allow for seamless integration and effortless classroom management.
Educational institutions are constantly challenged to connect with students in meaningful ways. Esports, by mirroring their digital interests, offers an authentic platform for engagement.
Increased attendance and retention: Esports participation has been shown to improve student presence and commitment.
Emotional and social engagement: Students often develop camaraderie, team spirit, and a stronger connection to school through esports programs.
Appeal to the digitally native: Unlike traditional sports, esports meets students in their own world.
With this, managing participation doesn’t have to be complex. With intuitive PC and console management platforms:
Schools can schedule, launch, and monitor esports activities from a centralized dashboard.
Device management becomes automated, ensuring minimal faculty intervention.
Esports classrooms welcome all students—regardless of gender, physical ability, neurodiversity, or socioeconomic background. Unlike many extracurriculars, esports does not require expensive physical gear or pre-existing skills.
Neurodiverse inclusion: Students with autism or ADHD often thrive in structured gaming environments.
Gender representation: More inclusive than traditional sports, esports programs actively attract female and non-binary students.
Safe communities: Esports programs often create a stronger sense of belonging and safety for marginalized students.
What can be done with PC management esports software:
Every student can have a unique, customizable account with personal history, achievements, and access logs.
Systems are scalable and ensure equitable access, regardless of student background.
Esports goes far beyond button-mashing. Participation fosters a broad set of transferable, career-ready competencies.
Teamwork and leadership
Digital literacy and communication
Strategic thinking and quick decision-making
Stress management and adaptability
Students take on roles such as:
Team coach or analyst
Streaming host or content creator
Event organizer or social media manager
To help with that, modern classroom management tools can:
Track user activity, session time, and communication for skill assessment.
Provide performance metrics to help students (and faculty) measure growth.
Esports is no longer a niche hobby—it’s a billion-dollar industry with growing demand for tech-literate talent. Students can transition into careers in:
Game design & development
Event production
Broadcasting
Marketing
IT and systems management
With the right solution integrated, school administrators can easily manage and help students:
Student involvement can be tracked, documented, and referenced in portfolios.
Faculty can generate reports to validate extracurricular achievements.
One of the biggest hesitations around implementing esports? Resource strain. Educators wonder: Who will manage the equipment? Who will supervise students?
Here’s the good news: you don’t have to reinvent the wheel.
Devices can be managed remotely—on or off campus.
Faculty can lock, update, restart, or reset PCs/consoles with a click.
Pre-scheduled sessions eliminate the need for manual coordination.
Students log in with pre-set credentials or QR codes for easy access.
This means administrators gain:
Peace of mind
More time to focus on teaching
No need for additional IT staffing
Beyond academics and career-readiness, esports helps institutions build community.
Campus events and tournaments that attract alumni, sponsors, and prospective students.
School pride through inter-school competitions.
Cross-departmental collaboration—from media studies to business programs.
Today, sustainable esports programs are powered by:
Cloud-based infrastructure with minimal maintenance.
Scalable systems to expand from small clubs to full varsity programs.
Cross-location control, ideal for multi-campus institutions.
Esports is more than just a trend—it’s a powerful educational tool that meets students where they are, teaches them where they need to go, and helps schools stand out in a competitive educational landscape.
And thanks to today’s plug-and-play PC and console management platforms, schools no longer need to worry about logistics. The infrastructure to support scalable, inclusive, and future-ready esports classrooms is already here.
The question isn’t "if" your institution should invest in esports—but how soon you want to unlock its potential.
This content is provided by an external author without editing by Finextra. It expresses the views and opinions of the author.
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